The crafting guild is RuneScape Gold a horrible place to be in, and by the time you
can access the bank, the value has been lost. If everyone could use the
bank, it could be a good place to craft at a low-mid level.
Personally, I'd like to see that guilds come with mini-games or a
side-game to make them worthwhile. Woodcutting guild includes ents, the
level boost, and a sawmill, but not much other than that. Mining guild
includes mining glove... they are quite difficult to get. It's a
terrible grind for very little profit. The farming guild does have
contracts, sort of like how artisan was meant to be.
I'm not entirely sure to say that everyone should be given minigames or
bosses but I do think that they all need to make a case to use their
talents. It doesn't matter if it's by providing unique content , bosses
or minigames, so long as they are promoting the skill I would be
perfectly content. My issue lies in the fact that they are doing every
minigame or boss every time as the standard method of how to revamp
Guilds. I believe there needs to be some degree of innovation in the
guilds and I think that there are some suggestions for that.
Making A Clan System for Guilds is something I would be interested in.
Making an Achievement Diary similar to a Task System to gain access to
new areas within the Guilds as well being able to apply special buffs
within the Guild is an amazing idea. A notice board in which Players
could post Tasks for players who are related to the Guild's Skill is
something else that could be explored.
It goes without saying that more needs to be done to help guilds, but
it's not necessary to always be a minigame or boss as the answer,
especially in cases where the content that the Guild gives out is
stand-alone on its own , without these. That being said, I think
offering Guild exclusive content may be the best way to go along with
some minigames or bosses.
Please, dear Jagex Give me an Giant Fish Boss I need to enhance the
game I have for runescape 3 gold for sale my Pet Fish Game thank you.
The crafting guild is RuneScape Gold a horrible place to be in, and by the time you
can access the bank, the value has been lost. If everyone could use the
bank, it could be a good place to craft at a low-mid level.
Personally, I'd like to see that guilds come with mini-games or a
side-game to make them worthwhile. Woodcutting guild includes ents, the
level boost, and a sawmill, but not much other than that. Mining guild
includes mining glove... they are quite difficult to get. It's a
terrible grind for very little profit. The farming guild does have
contracts, sort of like how artisan was meant to be.
I'm not entirely sure to say that everyone should be given minigames or
bosses but I do think that they all need to make a case to use their
talents. It doesn't matter if it's by providing unique content , bosses
or minigames, so long as they are promoting the skill I would be
perfectly content. My issue lies in the fact that they are doing every
minigame or boss every time as the standard method of how to revamp
Guilds. I believe there needs to be some degree of innovation in the
guilds and I think that there are some suggestions for that.
Making A Clan System for Guilds is something I would be interested in.
Making an Achievement Diary similar to a Task System to gain access to
new areas within the Guilds as well being able to apply special buffs
within the Guild is an amazing idea. A notice board in which Players
could post Tasks for players who are related to the Guild's Skill is
something else that could be explored.
It goes without saying that more needs to be done to help guilds, but
it's not necessary to always be a minigame or boss as the answer,
especially in cases where the content that the Guild gives out is
stand-alone on its own , without these. That being said, I think
offering Guild exclusive content may be the best way to go along with
some minigames or bosses.
Please, dear Jagex Give me an Giant Fish Boss I need to enhance the
game I have for runescape 3 gold for sale my Pet Fish Game thank you.